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With his dying breaths he warns the hero to report to the Prince that the Baron has betrayed them. The Baron betrays them and Wilbur is killed. They meet Prince Valor, and he thanks them for rescuing Wilbur and orders them to report to Baron DeMordre to bring reinforcements to stop the Orc invasion. The heroes must find the five elements of Caesarian (wind, fire, earth, water, void), and use them to defeat the monster. The conjuring went wrong, and the Sakkara demon is now loose in the world of Ancaria. Four-player couch co-op will make this mode a standout for many, but only with three friends who are as willing to put up with TMNTOOTS’ shortcomings as they are.A great Sakkara demon was conjured into existence by the necromancer Shaddar. All your character progression carries over, but sadly, so do all the issues. Each player gets a small, 4:3 view with much of the rest of the screen cropped off and filled with nothing but empty space, leaving you with a pretty tiny play area unless you have a really big TV.Perhaps the best extra feature is the “classic” Arcade mode, which is a side-scrolling adaptation of the main story levels with nothing but the combat.
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Aside from a handful of challenge maps, you can play the entire story cooperatively with four players over Xbox Live, or even two locally, but the latter is tough to enjoy given the split-screen implementation. Essentially, nothing in TMNTOOTS' roughly four-hour campaign looks or feels quite like a finished product ought to.At least there's an appreciable number of additional modes and content to explore once you finish the story mode.
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The simplistic stealth and hacking mechanics seem like just as much of an afterthought as the cutscenes, which are really just a series of reused stills with voice-overs.
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Garishly colored lights clash with the predominantly grey and beige environments, and when in dimly lit areas you can expect to take a pummeling as you try to make out your friends from your foes. The camera jerks awkwardly about as you vault over low walls, fighting any attempts to keep it pointed where you're headed.
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Traversing the bare-bones environments feels equally rough. Combined with a camera that has a penchant for disobedience and some extremely questionable collision detection, you get fights that can feel awfully disjointed at times. Leo and the gang are decidedly more turtle than ninja in the speed department, and some moves, like counters and evasive rolls, feel like they're coming out way behind your inputs. Getting to those moments where I could become one with my inner turtle required putting up with a whole lot of issues, not the least of which is a pervasive clunkiness that makes engaging with the combat difficult. When it all works, it captures the TMNT vibe perfectly.īut that’s when it all works, meaning it doesn't always, and therein lies the problem. Top it off with a team taunt and it's stat boosts for all.
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You could vault over a teammate with a flying kick, block and counter two enemy attacks at once, and then alley-oop a third into the air for Donny to leap up and crack back down to the ground with his bo staff. Street Fighter-esque specials come with a whole range of properties, and an unbelievable array of team moves really sell the idea of the turtles as a fighting unit rather than just individuals. When you first start out it all feels like a bad Batman: Arkham Asylum impression, but as you delve deeper into the various skill trees, things open up considerably.
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There's more character progression in TMNTOOTS than in a lot of modern RPGs I could name, and deciding how to build each turtle out is surprisingly tough and rewarding.All that back-end decision making pays off when swords start swinging too. Seriously, beat-'em-ups have no business being this deep. Each turtle's personality is conveyed clearly through their diverse fighting styles, and their seemingly endless number of customizable skills. Developer Red Fly’s unabashed love of Turtle Power is the best thing about TMNTOOTS, and it shines through in every Mikey one-liner and in the many nuances baked into the combat system.